OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
At Avalanche Studios Group, we are looking for an experienced AI Gameplay Programmer who will work on our successful title theHunter: Call of the Wild, based out of our studios in Stockholm and Malmö.
Initially released in 2017, Call of the Wild has been supported with many successful DLCs and content releases. Now, with being live on 5 platforms we continue to improve the quality and experience for our huge player base by adding new features (gameplay, visuals, stability, performance, UI/UX).
The Position
As an AI Gameplay Programmer, you will work side by side with designers, animators and gameplay programmers to realize complex and realistic animal AI behavior. Take part in designing and implementing their behavior by using and extending existing tools as well as implementing game systems related to pathfinding, decision-making, group movement and locomotion. This role will require you to take high-level design ideas and translate them into practical solutions.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your teammates, rather than just handing off technological solutions to content creators. Much of the success of well-executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialogue etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, and interoperability.
Required Qualifications
A good understanding of what makes games fun
A passion for creating solid game AI
Experience with different AI architectures and techniques e.g behavior trees and pathfinding
Able to write readable, robust and performant code in C++
A good understanding of all aspects of game programming in multiplayer games
Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish
Bonus Qualifications
Experience of navmesh generation and navmesh layers
Experience working with pathfinding, navigation and locomotion
Familiarity with HavokAI
Experience working with game physics
Experience working with animation state machines, animation blending, IK and similar techniques
Öppen för alla
Vi fokuserar på din kompetens, inte dina övriga förutsättningar. Vi är öppna för att anpassa rollen eller arbetsplatsen efter dina behov.
Artiklar i detta ämnet
- Datorarbete kan ge känsla av dålig stimulans
- Datorarbetares muslekbesvär