OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
The Position
Avalanche Studios is now looking for a talented AI Programmer to join a top-tier, experienced Live team to create fun and engaging game experiences in the most immersive hunting game created the Hunter: Call of the Wild.
Work side by side with designers, animators and producers to realize complex and realistic animal behavior. Take part in designing and implementing their senses and needs using and extending existing tools as well as implementing game systems related to pathfinding, decision making, group movement and locomotion. This role will require you to take high level design ideas and translate them into practical solutions. You will join the Avalanche engineers in developing and maintaining our proprietary Apex Engine.
It is expected that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators. Much of the success of well executed game characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, animation, UI, SFX, VFX, dialog, etc. Previous experience and proven ability to work with multiple systems and stakeholders is a definite advantage. Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.
We would like to hear from you who enjoys playing hunting games, understands and is motivated by the challenges involved in simulating believable animals.
Required Qualifications:
A good understanding of what makes games fun
A passion for creating solid game AI
Experience with different AI architectures and techniques e.g behavior trees and pathfinding
Able to write readable, robust and performant code in C++
A good understanding of all aspects of game programming in multiplayer games
Prior experience working as a programmer on at least one shipped title on current-gen consoles from start to finish
Desired Qualifications:
Experience of navmesh generation
Experience working with pathfinding, navigation and steering
Experience working with vehicle AI and control
Familiarity with HavokAI
Experience working with game physics
Experience from working with animation state machines, animation blending, IK and similar techniques
Experience of profiling and optimization
To apply for this position please register below wit oph a detailed resume and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm, Sweden.
Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Stockholm Studio
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.
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