OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are looking for a Software Engineer with focus on Character animation and locomotion within 3D environments. You will be an instrumental part of shaping core gameplay mechanics and interactions.
In this position you will together with Design and Animation, implement the core interactive gameplay and movement in 3D worlds.
What you’ll be doing:
Work with gameplay engineering to enable integrations with other gameplay systems
Work with animators to prototype and deliver excellent character locomotion, movement mechanics, and cinematics
Work with designers to build solutions to challenging problems in complex game worlds
Propose and taking part in the selection process of key third-party frameworks and libraries
Contribute to an open, effective and friendly culture
What we are looking for:
Experience in 3D games, preferably with using Unity3D and C#
Proven experience designing and implementing Character gameplay, animation and locomotion features
Experience in profiling and troubleshooting production systems including performance bottlenecks and software faults
Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca. We offer a flexible workplace - you can join some of our colleagues in the office a few days a week, or you can also choose to work from home.