OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are looking for someone who is passionate about animations!
An animator who can deliver on a vision and have a mindset that iterations lead to perfection.
An animator who’d like to actually get listened to, get to have an opinion about the game, and wants to help improve it.
An animator who knows that animations are extremely important, animations can make or break an enemy design, they make the player feel awesome or bland, they tell a story.
An animator who wants to have a say in developing kick-ass games; not just a cogwheel or portfolio builder.
We need someone who is a skilled all-rounder with a focus on gameplay.
We don’t require any specific program or tool skills other than a familiarity with Unity and the FBX format.
Choose your tools freely; time, result, performance, and flexibility are key.
Evolve and learn in a non-competitive environment, try new stuff as long as you deliver on our common goals, and help to continuously evolve our workflow.
Are you that animator? Then please apply!
Required Qualifications
2+ years of animation experience preferably targeted towards games
An understanding of state-machine logic and previous experience setting up state machines for games
Comfortable in developing and trying out new (perhaps unusual?) solutions to animating
Talented, Friendly, Focused
Excellent command of English (Swedish is not a requirement)
Bonus Qualifications
Previous work with motion-capture
Previous work with Unity and state-machines