OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
From critically acclaimed The Longest Journey to the very first sci-fi MMO Anarchy Online, to the brutal trials of Conan Exiles, our 29-year history has set our players uniquely up for a journey to the harsh world of Dune, where the continual battle for survival and spice will bring a challenge that is Legendary.The Funcom team consists of over 300 people located in 5 studios - Norway, the US, Portugal, Sweden, and Romania - plus an additional UI/UX hub in the UK.
Your Mission in Funcom
As an Audio Designer, you will help create compelling and immersive content together with the audio team and the other development teams. In this role, you will be tasked with creating, and designing high-quality audio content and in-game implementation in accordance with each project’s design goals.A successful Audio Designer in Funcom has not only an excellent ear for details and a strong creative drive, but also well-rounded experience in all aspects of audio design and production.
How you can have an impact in your position:
Use the freedom this role offers to leave a lasting impression on the emotional and world building aspects of the game
Collaborate with the Audio Director to execute and deliver on audio features and ensure defined aesthetics are met throughout production
Contribute to all aspects of sound design, including designing, foley, mixing and implementation of sound effects in alignment with the creative vision
Work closely disciplines like level design, game design, VFX, animation, programming, to create an emotional and lasting experience for the players
Engage in the planning and execution of recording sessions, in studio and field
We are looking for someone that has:
2+ shipped AAA titles on console, PC, and/or VR games with a track record of technical sound design and implementation skills as a professional audio designer
Proficiency with Audiokinetic’s Wwise and advanced experience with standard audio software such as Pro Tools, Nuendo or Reaper
General understanding of Unreal Engine
Solid recording skills for SFX and Foley in studio and external environments
Great knowledge of audio implementation for online games and surround mixing techniques
Understand emotion and tension in storytelling, and be able to design narrative-driven audio
Experience designing sounds and sound systems for combat, vehicles, physics, and environments
We evaluate candidates on an ongoing basis and recommend candidates to apply as soon as possible!
Why Funcom? We are a Scandinavian company and follow Scandinavian work values. For you, that means a flat structure in which you can thrive, be yourself, and leave a mark in the studio and become an ambassador for our company values. We focus on Agile/Scrum methodology, and heavily value the importance of work-life balance in employee culture. Funcom values close-knit, collaborative individuals who crave creative ownership, a drive for constructive input, and a never-ending pursuit of evolution and quality.
Funcom is an international and varied environment in which people have one thing in common – their love for making and playing video games.
Located in Stockholm.
We have a diverse, dynamic, inclusive, challenging and engaging culture, with a basis of continued training and career development opportunities, and we encourage candidates from all walks of life to apply. Come join us in a friendly environment of enthusiastic professionals willing to go the extra mile to deliver world-class games.