OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force of our creative products. As such, we are dedicated to providing everyone the ability to express, learn, and be their very best with a common cause.
The Role
We are looking for an Audio Software Engineer with experience writing highly maintainable and performing audio code in C++. We find added value in candidates that are aware of the importance of well-structured code, best programming practices and have expertise in managing platform resources (CPU time, memory) wisely. As Audio Software Engineer you will be working on tasks related to the maintenance of multiple audio systems, creating audio tools from the requirements and needs of sound designers. You will be working closely with sound designers but also with cross-disciplinary teams (Core, Gameplay, Animation, etc.) creating interactions/communications between the different parts of the game and the audio systems.
Required Qualifications
Self-driven with a strong sense of quality
Strong solution and customer orientation
Ability to quickly adapt to new technologies and tasks
Be able to work independently and at the same time communicate effectively in a team
Excellent verbal and written English communication skills
3+ years of professional software development experience
Strong C++ experience
Experience with audio software development or passion to take a new challenge in this domain
Ability to work independently and to be self-directing
Experience in troubleshooting and debugging
Experience measuring performance in modern platforms
Good knowledge in memory management, multi-core utilization, runtime profiling, and optimization.
Nice to Have Qualifications
C# experience
Experience developing Tools
Gameplay and/or Tools development experience
Good understanding of game engines and pipelines
We welcome people from different backgrounds and look forward to receiving your application!