OBS! Ansökningsperioden för denna annonsen har
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Arbetsbeskrivning
About the job
As a Build Engineer (DevOps) at Arrowhead, you are part of our tech team and you work closely with our production team. Your main responsibility is to maintain and evolve our build pipeline and act as a supporting engineer.
Your contribution
Besides maintaining and developing our build and release pipeline, you are also responsible for the overall process leading up to a new release. Your tasks and responsibilities include (but are not limited to):
- Coordinate source control branches and subsequent integrations;
- Provide source control support for the team;
- Update documentation on current state of the pipeline;
- Research, develop and implement new technologies to improve project pipeline;
- Maintain and improve our automated building, testing and deployment processes.
Our requirements
We’re looking for a Build Engineer (DevOps) with the following experience and background:
- 3 or more years of practical experience as a Build Engineer or DevOps Engineer, preferably in the video games industry;
- Good understanding of CI/CD systems like Teamcity or Jenkins;
- Good understanding of source control systems like Mercurial, Git, or Perforce.
It would be great (but not required) to be knowledgeable about the following:
- Administering Teamcity, Jenkins, Plastic SCM and/or Docker;
- JIRA and Confluence.
Practical information
Scope: Full-time: 40 hours per week. We offer a permanent position and for the right candidate we offer relocation aid.
Location: Stockholm, however working remotely can be discussed for the right candidate.
If you think that this position matches your background and skills, we would love to hear from you! We ask that your application always include relevant work samples or a link to your portfolio.
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