Build Engineer theHunter: Call of the Wild

Build Engineer theHunter: Call of the Wild

Arbetsbeskrivning

The Position
Avalanche Studios Group is now looking for a Build Engineer to join a top-tier development team working in the most immersive hunting game created: theHunter: Call of the Wild in our division Expansive Worlds.


The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.


As a Build Engineer you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes analyzing workflow, identifying bottlenecks and developing solutions to improve productivity. You will work close to our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.


To succeed in the role you have a business and customer-oriented attitude and you find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight in the realities of their day-to-day work. You are results-oriented with the ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and ability to cope with short lead-times.


We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.




REQUIRED QUALIFICATIONS
2+ Years of relevant experience
Excellent skills in Python development
Experience with Continuous Integration solutions such as Jenkins, CruiseControl, TeamCity or Bamboo.
Experience with configuring build automation systems such as WAF, Scons, make, (N)Ant or Maven.
Experience with Revision Control Systems, preferably Perforce.
Thorough understanding and knowledge of software development methods and frameworks.
Excellent verbal and written communication skills


DESIRED QUALIFICATIONS
Experience with Agile development methodologies
Experience with Java development
Experience with web service development
Experience with distributed systems





We will only consider applications that consist of both a cover letter and a CV. In your cover letter you should include why you want to work at Avalanche Studios and which games you are currently playing. For this role you need to be able to work full-time in our Stockholm office. To apply for this position please register below. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only.


Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We are an equal opportunity employer and value diversity at our company. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.


Stockholm Studio
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games. We hope you’ll come to think of this place as your home turf and creative foundation.


Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.

Artiklar i detta ämnet

  1. Datorarbete kan ge känsla av dålig stimulans
  2. Datorarbetares muslekbesvär

Sammanfattning

  • Arbetsplats: FATALIST DEVELOPMENT AB STOCKHOLM
  • 2 platser
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 26 juni 2020
  • Ansök senast: 30 september 2020

Besöksadress

Västgötagatan 5
STOCKHOLM

Postadress

ÅSÖGATAN 108 PLAN 7
STOCKHOLM, 11827

Liknande jobb


UI Programmer

18 december 2024

26 november 2024

Plattform Programmer

Plattform Programmer

13 november 2024

Gameplay Animation Programmer

Gameplay Animation Programmer

2 oktober 2024