OBS! Ansökningsperioden för denna annonsen har
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Arbetsbeskrivning
The Position
Avalanche Studios is looking for a Build Engineer to join our team. This role is part of the QA organisation and you will work close to our game developers and development leads to evolve our technical support systems and our processes / best practices, and to coach them in applying them in the best possible manner.
To succeed in the role you need to have a business and customer-oriented attitude and find it easy to communicate and build relations. You are a team player with a strong desire to share your knowledge with others as well as to learn from your colleagues and to gain insight into the realities of their day-to-day work. You are results-oriented with the ability to quickly absorb new information and transform it into creative solutions. You have a sense of urgency and ability to cope with short lead-times.
We can offer you a challenging, stimulating and value-driven environment where you will work together with some of the industry’s strongest brains and where you will constantly apply and deepen your skills.
As a Build Engineer you will take the technical leadership of this area and you will be setting the vision for our developer’s productivity. You will have the overall responsibility for the workflow efficiency of the development of the current build system in terms of how programmers and content creators develop, manage, and build their code and data. That includes the following activities:
Setup and maintain build and test infrastructure
Setup and maintain project branches
Oversee and maintain deployment, delivery and submission processes.
Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam)
Support team with issues surrounding builds / branches / deliveries
Manage and perform integrations between project branches
Integrate software and tools between internal projects
Game Development
Code integrations between projects or branches (game, tools and shared system code)
Automated testing : in-game testing API, setup and maintenance of autotest framework.
Maintenance of any chosen copy protection software (both integration with game code and any required server setup)
Localisation systems support and infrastructure
Support the packaging of game for the various supported platforms
Support the ability to patch an already released game
Support intelligent delivery of game content
Infrastructure
Setup and maintain build servers
Branch Structure / strategy
Setup and management of bug management software (internal and publisher side)
Submission and Release
Steam, PlayStation, Xbox APIs for submissions and related deployment
Responsibilities
Optimize code / content compile turnaround times or workflows
Miscellaneous utilities (e.g. Build deploy / launch, config managers, metrics/diagnostics, source control helpers / filters)
Setup and maintain build and test infrastructure
Setup and maintain project branches
Oversee and maintain deployment, delivery and submission processes.
Develop and maintain operational deployment software e.g. interface with Platform APIs (like Steam)
Support team with issues surrounding builds / branches / deliveries
Manage and perform integrations between project branches
Integrate software and tools between internal projects
Required Qualifications
3+ Years of C++ experience
Programming experience with build / tools and configuration software
Deep knowledge of version control systems preferably Perforce
Experience of supporting a game as a service (gaas) in a Live environment
Desired Qualifications
Python
Compilers
Autotest suites
Console experience
Experience from shipping a AAA game title for PC and consoles
Our values
At Avalanche Studios, we believe in worlds without limits, and we are committed to developing a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you’re from, your gender, or sexual orientation. It’s all about your passion, courage and craftsmanship.
Stockholm Studio
Our state of the art studio is located in the beautiful area of Södermalm, in the center of Stockholm and the Game industry Hub. Our studio is a beautiful place inspired by our catalog of games, from the lush jungle of a lobby (Just Cause) to the corroded steel beams housing the light fixtures above your new workplace (Mad Max). We hope you’ll come to think of this place as your home turf and creative foundation.
Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix) and the developer of Mad Max (published by Warner Bros. Interactive) and Rage 2 (published by Bethesda Softworks). As a publisher, Avalanche Studios has released theHunter: Call of the Wild, Generation Zero and the free-to-play service theHunter Classic which has reached more than 8 million players across 190 countries. Avalanche Studios was founded in 2003 and is based in Stockholm, New York City and Malmö. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay. Learn more at www.avalanchestudios.com.
To apply for this position please register below with a detailed CV and a cover letter. Apply as soon as possible as we review applications continuously.
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