OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are looking for a Rendering Engineer to join the Frostbite team!
Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
You will be part of our talented rendering team, driving the technology forward that will power future titles and push the boundaries of visual quality in games. You will collaborate with world-class engineers and artists across EA.
You will report to the Senior Engineering Manager in your location.
Responsibilities
Develop and maintain high-quality rendering systems for multiple AAA games
Research, innovate and implement cutting edge real-time rendering techniques
Collaborate across team and discipline boundaries to provide highly productive and effective art and content workflows
Undertake performance profiling and optimization on multiple platforms
Work closely with game team artists and art directors to create effective solutions
Inspire and mentor less experienced members of the team
Qualifications
Real-time computer graphics knowledge
Expert C++, data-driven design, and architecture skills
Expertise in profiling and optimization
Bonus Qualifications
BSc degree in Computer Science, or equivalent experience
Strong collaboration and communication skills
Detailed knowledge of one or more CPU and GPU architectures
Console development experience
C# and Tools development experience
Experience from leading or managing other engineers