Economy Game Designer

Economy Game Designer

Arbetsbeskrivning

We are Fatshark
We are an independent Swedish game development studio located in Södermalm, Stockholm. With about 120 experienced and skilled employees we have worked as contractors for a number of AAA projects, as well as developed titles with publishers and independently for both consoles and PC. Our most recent game is the critically acclaimed title Warhammer: Vermintide 2 and we are also working on our next game Warhammer 40,000: Darktide.

The role
We are looking for an Economy Designer with experience in designing economic systems to strengthen our design team. We are looking for someone with previous experience with these types of systems and how to build towards and constantly refine a live service over time. We want our games to engage players for a long time and always feel like they are being rewarded at the same time as they find new goals to strive for. If you are tired of tuning systems for a free to play grind and want to up the pace to give players an enjoyable experience that keeps them coming back for more, then we have the job for you!
As an Economy Designer, your responsibility is to understand how a game works as a service for its players and project how our players behave. You are expected to improve our games economy systems providing a more entertaining and rewarding experience for our players. You will do this by listening to player feedback and analyzing our data working closely with the respective feature teams to come up with solutions.
You are able to design the virtual products a game will offer, define metrics that allow you to individually measure their impact on a given title, and work closely with the development team to see designs refined and metrics implemented. Working closely with design, production, live operations and marketing.



Responsibilities
Understand how a game works as a service for its players and how the players behave while playing the game
Balancing ingame items, identifying needs, relationships, life-cycle and windows of availability
Help design, maintain and operate the in-game store to make sure that what the store offers is something meaningful and adds value to our players
Analyzing the evolution of defined metrics to spot both, monetization bottlenecks and facilitators, and bring forth design improvements to enhance the players experience accordingly
Develop the game economy micro-systems based on existing design
Balance and adapt your work based on technical and production constraints, play test results, and comments from cross-functional teams
Write and maintain design documentation that will serve as a reference to guide interdependent teams
Provide your input on in-game content and pricing + come up with suggestions to refine designs
Develop a plan for collecting and evaluating player feedback, post-launch.
Assess the impacts of adding, removing, or updating content on player engagement



Required qualifications
Experience working on an active live service game and evolved features within that service
Strong sensitivity to gameplay and game design, understanding how to build needs and emotions in the context of a game
Strong analytical and formal thinking, able to break problems down in their key variables and identify the relations between them
Strong econometrics skills, able to model problems into quantitative systems, and draw qualitative conclusions out of quantitative data
Statistic knowledge, able to formulate ratios and indexes specific to each game, identifying specific weaknesses and strengths in its economy design
An understanding of player motivations & a passion for video games





Bonus qualifications
Strong knowledge of cooperative and/or multiplayer games
Programming and/or visual scripting experience
Knowledge of Vermintide 1&2
Strong Warhammer interest
A graduate degree in Game Design, Economics, Business, Statistics, Finance, Mathematics, or similar
In-depth knowledge of Excel
Knowledge of Tableau, SQL, and AWS are a significant plus
Basic familiarity with game engines (e.g. Unity or Unreal) *





Application details
We will be reviewing applications and interviewing candidates continuously throughout the application period.


Location: Stockholm, Sweden
Start: 2021
Form of Employment: Fulltime, Permanent

Sammanfattning

  • Arbetsplats: FATSHARK STUDIOS AB STOCKHOLM
  • 1 plats
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 29 december 2020
  • Ansök senast: 28 januari 2021

Postadress

ROSENLUNDSGATAN 29C
STOCKHOLM, 11863

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