External Development Artist

External Development Artist

Arbetsbeskrivning

We are a global team of creators, storytellers, technologists, experience originators, innovators and so much more. We believe amazing games and experiences start with teams as diverse as the players and communities we serve. At Electronic Arts, the only limit is your imagination.
We are DICE, the award-winning studio with locations in Stockholm and Gothenburg, Sweden, best known for creating the phenomenally successful Battlefield franchise.
We are now part of a set of global studios building a connected Battlefield universe, developing Battlefield's one-of-a-kind multiplayer suite. Our people are the backbone and driving force to our creative products, and are always looking for diverse game creators to join us in Stockholm, Gothenburg, or working remotely, to help us build the best Battlefield experiences and make our studio the best in the industry.
At DICE, we focus on working as closely as possible with our external partners. They work directly with us in our game engine and we prioritize having direct artist to artist communication.
Reporting to the Lead Weapon ExDev Artist, you will work through others to create something greater than you could by yourself, focusing not just on the art but the game as a whole.
Role and Responsibilities:
Support external artists by teaching, briefing and reviewing assets through written feedback and direct conversation, helping them reach quality.
While your main focus is on supporting external partners, you will also spend some of your time creating assets to keep your skills and workflow knowledge sharp.
Individual ownership and responsibility is important to us. You will own your own part of the backlog, planning and delegating tasks to your external collaborators.

Qualifications:
2+ years of experience from a game title with a realistic looking art direction for weapons, working in some capacity with external partners.
Knowledge in modern hard surface asset workflows, including asset production process, modeling and PBR texturing.
An interest in supporting others, prioritizing nurturing talent in others instead of solving the issue for them.
Experience in managing a backlog, working with estimates and planning your time.

About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We're looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 9 juli 2024
  • Ansök senast: 19 juli 2024

Postadress

Södermalmsállen 36
Stockholm, 11828

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