Foliage / Environment Artist

Foliage / Environment Artist

Arbetsbeskrivning

As a Foliage / Environment Artist you create high-quality natural assets from conceptual mock-ups, to modelling and texturing, to final placement in the environment. Your main focus is realistic foliage assets in order to create a believable and immersive world for our players!

Your contribution
As a Foliage / Environment Artist, your main tasks and responsibilities are:

- Create organic nature assets such as vegetation, rocks and terrain, using SpeedTree, ZBrush, Maya, Substance Painter and Substance Designer;
- Place assets into levels to create beautiful landscapes in collaboration with level designers to ensure a fun game flow;
- Ensure functionality of your assets, such as setup of destruction, and optimization to meet technical requirements;
- Work closely with the game director and concept Artists to maintain a consistent world and achieve the vision of the game.


Our requirements
Are you a Foliage / Environment Artist, and do you recognize yourself in the following?

- You have 3 or more years of experience creating art for AAA game level project and shipped at least one title;
- You have strong skills in organic modeling and texturing, with an understanding of technical constraints and pipeline, and how it affects asset creation;
- Proficient with Maya, PBR workflow, and one or more current major game engines such as Unreal Engine;
- Familiar with Substance designer and Substance painter;
- Strong understanding of form, environment composition, silhouette, detail distribution, and lighting - which is portrayed in your (online) portfolio;
- Understanding of shaders, either node based construction or code (hlsl);
- Good English communication skills (verbal and written).


Bonus qualifications
It’s not necessary, but would be extra helpful if you have:

- Familiarity with additional industry standard art packages such as Z-Brush, Substance and Modo;
- Scripting and level design experience;
- Completed side projects such as indie-titles, mods or equivalent;
- Programming skills or interest in programming.


Practical information
Scope: Full-time 40 hours per week, and permanent position. Relocation aid is offered for the right candidate and remote work is a possibility.

Location: Stockholm, remote would can be facilitated for the right candidate.

If you think that this position matches your background and skills, we would love to hear from you! Be sure to send the link to your (online) art portfolio, where you showcase you best and most recent artwork. Of course the ideal portfolio will show high quality environments and (nature) assets to create environments.

Sammanfattning

  • Arbetsplats: Arrowhead Game Studios
  • 1 plats
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 16 juni 2021
  • Ansök senast: 1 juli 2021

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