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Arbetsbeskrivning
IO Interactive is currently looking for a full-time Intermediate/Senior Gameplay Animator to join our Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As part of the animation team at IO Interactive you are a central part of making the game come to life – through collaboration and iteration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse, as well as you're the expereinced senior who can guide our talented juniors in the right direction. Ideally you're a combat oriented animator, with experience in 3C's and a passion for smooth and tactile gameplay.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process
Who you are
3-5+ years’ experience creating gameplay animation for AAA games with at least one shipped title
Good general technical knowledge of gameplay processes and pipelines
Solid understanding of gameplay animations systems
Prototyping experience for new features, all in-engine
In-depth knowledge of human and animal anatomy, body language and emotions
Experience nailing the timing and appearance of human movement and facial expressions
Working experience of animating in Motion Builder
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data.
We would love it if you had
Knowledge of creating facial/lip sync animations
Experience with motion matching and modern industry animation technologies
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing
Who we are:
A team, above all. If you join our studio, expect to be encouraged, listened to and have your efforts and insightful impact recognized and valued. We take pride in the friendly haven we built at IOI, and we expect you to take part in cultivating that. We are also highly international, with over 30 nationalities working in both our Copenhagen, Barcelona and Malmö studios. We also have a reputation for being a very friendly workplace with highly talented people. That is why the members we welcome in our team never fail to integrate, and are supported, valued and listened to at all steps. We are dedicated to quality and have fun while doing it. We welcome you to join us and do the same.
The position is open in both our Malmö, Barcelona and Copenhagen studios. For the right candidate, will take location preference into consideration. We welcome candidates from all over the world and we are looking forward to hearing from you! Please submit your application in English.