Gameplay Animator

Gameplay Animator

Arbetsbeskrivning

IO Interactive is currently looking for a full-time Gameplay Animator to join Project 007, a brand new James Bond video game to be developed and published by IOI.
Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story.
As a gameplay animator at IO Interactive you are a central part of making the game come to life – through collaboration with designers, artists and programmers. This means that you are involved in all aspects of the game production; from initial design of character movement and technical constraints to close collaboration with other disciplines in planning and creating the final animation. You aspire to challenge the status quo and bring an energetic and creative mindset to the table. You have an eye for detail and set the quality bar high – which comes into play when overseeing the potential outsourced animations to ensure alignment in style and quality with our benchmarks inhouse.
What you will do
Collaborating with the animation team, lead animator, designers, artists and programmers to execute on the vision of the game
Animating 3D characters, including working with motion capture data and hand key-framed animations
Creating gameplay animations
Communicating with external partners to define animation deliverables
Planning for and taking part in motion capture sessions
Delivering content on schedule and within technical limitations
Working with programmers and designers to ensure animations properly fitting technical and game design requirements
Working efficiently and effectively within technical setup of animations in our proprietary engine Glacier 2
Implementing constructive and iterative feedback to the animations at any given time of the development process

Who you are
You have a relevant and updated demo-reel
3+ years’ experience creating gameplay animation for AAA games with at least one shipped title
In-depth understanding of timing and appearance of human movement and facial expressions
Experience in Motion Builder and Maya
Understanding of rigging and skinning principles
Experience with motion capture or working with motion capture data

We would love it if you had
Experience with motion matching and modern industry animation technologies
Knowledge of creating facial/lip sync animations
Experience with combat system animations
Knowledge of art and animation fundamentals including staging, camera, layout, storytelling, and editing

Sammanfattning

  • Arbetsplats: IO Interactive AB Malmö
  • 1 plats
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 22 januari 2021
  • Ansök senast: 21 februari 2021

Postadress

Torggatan 2 Plan 4
Malmö, 21140

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