Gameplay Animator [Avatar: Frontiers of Pandora]

Arbetsbeskrivning

Job Description
Avatar: Frontiers of Pandora™ is a first person, action-adventure game developed by Massive Entertainment – a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Gameplay Animator at Massive, you’ll contribute to to craft stunning gameplay features. You’ll work closely with our skilled team of Technical Artists, Technical Animators, Designers, and Programmers. This is a great opportunity if your interests peak beyond animation.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you'll do
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and advance the animation boundaries
Work alongside your Lead, Design, Code and peers to effectively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots

Qualifications
What you'll bring
Your history of delivering high-quality and at the same time creative animations, where the boundaries of what animation means in a game is pushed, makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture makes you a trusted team member and efficient communicator when finding the best solution to both long and short-term tasks.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience as a Gameplay Animator or equivalent e.g. as a Senior
Solid game engine knowledge and experience (Unreal or Unity or equivalent)
Experience in bipedal, creature, and mechanical animation
Experience with both key-frame and motion capture animation
Please share your demo-reel in your application

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We’re happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at moa.sellin-odling@massive.se
All your application information will be kept confidential according to EEO & GDPR guidelines.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 1 plats
  • 6 månader eller längre
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 3 november 2021
  • Ansök senast: 22 november 2021

Postadress

Barkgatan 5
Malmö, 21422

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