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Arbetsbeskrivning
Job Description
We are looking for a Gameplay Animator to join our new, unannounced, project that we have just started. This is a great opportunity for you who like working with smaller size teams and projects while having all the benefits of a AAA environment as well as developing a product using our in-house engine Snowdrop.
This is a temporarily temporary position for 11 months, based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager/cover letter in English. Applications will be reviewed whilst the job-ad is posted.
As a Gameplay Animator at Massive, you’ll help to craft stunning gameplay features. You’ll work closely with our talented team of Tech Artists, Tech Animators, Designers, and Programmers. This is a great opportunity if your interests peak beyond animation.
Responsibilities
Working in our game engine to develop and support Gameplay Animation Systems
Working with both key-frame and motion capture animation to bring our characters to life
Collaborating with Tech Art, Tech Animation, Design, and Code to build compelling gameplay animation systems
Continue to innovate and push the animation boundaries
Work alongside your Lead, Design, Code and peers to proactively solve complex problems, with the goal of delivering content on time
When needed, opportunities to work with and direct Motion Capture shoots
Qualifications
You as a person
Your history of delivering high-quality, but at the same time creative animations where the boundaries of what animation means in a game is pushed, makes you a source for inspiration when collaborating with other disciplines. Your ability to see the bigger picture makes you a reliable team player and efficient communicator when finding the best solution to both long and short-term challenges.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Relevant and updated demo-reel
Proven professional Gameplay Animation experience
Experience working within Unreal, Unity or similar engines
Experience in bipedal, creature, and mechanical animation
Experience with both key-frame and motion capture animation
Experience with facial animation is a plus
AAA and Gameplay Animation Systems experience is a plus
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. All your application information will be kept confidential according to EEO & GDPR guidelines.