OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are looking for a Gameplay Engineer to join our studio. In this position, you’ll establish the minimum set of foundational gameplay features that will form the basis for our game initiative. You’ll have the ownership of gameplay features and functions.
You’ll join a gathering of experienced people with a broad set of talents anchored in successful games and technologies; a team of passionate people, who want to build a strong team, and create a great working culture together.
What you’ll be doing:
Design, implement and own various gameplay features
Propose and taking part in the selection process of key third-party frameworks and libraries
Enable and integrate multiplayer aspects of gameplay features
Contribute to all stages of the product life cycle. Design, implementation, testing, release, deployment, monitoring, troubleshooting
Contribute to an open, effective and friendly culture
What we are looking for:
You have about 5 years of experience in an engineering role using Unity and C#
You have experience prototyping, implementing, and maintaining gameplay systems
You have collaborated with design, art, and production to realize a shared vision
You have demonstrated ability to gather and implement technical requirements
You have a clear and concise communication style
You are fluent in English
Good to know
Noid is part of the global company Spin Master and we are sitting in the same office as our sister studio Toca Boca. We offer a flexible workplace - you can join some of our colleagues in the office a few days a week, or you can also choose to work from home.