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Arbetsbeskrivning
Job Description
Ubisoft Stockholm is a team of inspiring, innovative and bold people. We are a unique studio and a part of the Ubisoft family; sharing Ubisoft’s mission and philosophy of creating amazing worlds, with a keen eye for detail. If you want to know more about what it’s like to be a part of our team, get in touch an join us on our journey to the moon!
As a lead studio within the Ubisoft family our mission is to build great games in a better way, delighting millions of players around the world. Simple enough, right? If you feel the same, why not join?
Do you thrive on creating gameplay for ambitious projects? Do you want to work on cutting edge tech for an unannounced game in Stockholm, Sweden? Then you're the one we are looking for!
We are looking for someone to join the Animation team to build the core systems on which world-class, data-driven gameplay systems are built. Working in cross-functional teams within the project, you will be interacting with people from many other disciplines and follow agile methodologies to drive your work forward.
Our Plan
We know you have fantastical powers and for us it is important you get to show your magic. To do this, we are creating strong autonomous teams with independent decision-making, poke holes in things when required and freedom to try out new things and show why it works.
In this role, you’ll be joining the Animation System team and report to our Lead Animation Programmer. It’s a small team, meaning you will have the opportunity to take on as much responsibility as you want. The team will also create data-driven code systems that satisfy performance requirements whilst matching their respective design briefs. You will also adapt existing technical designs into functional code systems, in collaboration with other Senior and Lead Programmers - as well as working with Animators and Technical Game Designers to create robust, scalable gameplay systems.
It will be important to listen and understand their needs, to share best practices and provide mentorship as needed on how to author gameplay systems – both in code and in data.
Qualifications
To make the innovation ride easier we would love if you…
Have an interest in building systems that drive gameplay animation.
Are self-motivated and have a creative mindset to problem-solving in code.
Have worked in C++.
Have experience with building large data-driven systems for dynamic characters.
So if you are interested in working on next-gen animation systems for games, This is your chance to be part of something huge! Apply now to make it yours and get the inside scoop on our exciting project!
Diversity and inclusion are very important for us, and we also know that we don’t know everything. So even if you don’t tick all the boxes below, but building new systems is your passion, and you have a strong willingness to learn – don't hesitate to apply no matter who you are and let us know how you can contribute.
Additional Information
Making good games takes effort, making great games takes a different type of thinking. At Ubisoft Stockholm, we feel different thinking comes from many places and that good ideas, no matter where they come from, are the key to unlocking our potential.
Located in the central of Östermalm in Stockholm, Sweden, we believe thinking of new ways to solve old problems is a cornerstone of innovation and we are looking for passionate people who follow their dreams to make the world a better place.
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