OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Avalanche Studios group is looking for a Generalist Programmer as part of our prototyping team!
The ideal candidate has solid Unreal Engine knowledge and would be involved in recommending implementation actions for the various prototyping teams and systems. While a prototyping team is running, you would assist with implementations and make sure future proofing can be performed as efficiently as possible. In addition, you would be in charge of guaranteeing plugin quality and make sure bought as well as in-house ported or created plugins are implemented correctly and support their maintenance. Periodically your responsibility will be to qualify, in collaboration with the Technical Director, which systems to future proof as well as doing the actual implementation in the shared engine.
The role can be based in or Malmo or Liverpool offices.
Who you are
About 3+ years developing games in Unreal Engine.
Familiar with GAS, networking, AI behavior trees, UI, CPU/memory optimization and general game development.
Have experience using “Slate”, utility blueprints, and developing plugins and tools for Unreal Engine development.
A well-rounded Unreal Engine programmer with solid general C++ programming skills.
Developed 1+ plugins for Unreal Engine and have been part of releasing 1+ titles using Unreal Engine.