OBS! Ansökningsperioden för denna annonsen har
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Arbetsbeskrivning
MediaTek Incorporated is a global fabless semiconductor company that enables nearly 2 billion connected devices a year. We are a market leader in developing innovative systems-on-chip (SoC) for mobile device, home entertainment, connectivity and IoT products. MediaTek is the number one Wi-Fi supplier across broadband, retail routers, consumer electronics devices and gaming, and its Wi-Fi 6 chipsets are powering the latest networking equipment for faster computing experiences.
Our dedication to innovation has positioned us as a driving market force in several key technology areas, including highly power-efficient mobile technologies, automotive solutions and a broad range of advanced multimedia products such as smartphones, tablets, digital televisions, 5G, Voice Assistant Devices (VAD) and wearables. MediaTek empowers and inspires people to expand their horizons and achieve their goals through smart technology, more easily and efficiently than ever before. We work with the brands you love to make great technology accessible to everyone, and it drives everything we do. Visit www.mediatek.com for more information.
With market leader position of MediaTek SoC design, MediaTek GPU IP team is committed for industry leading, feature rich and PPA competitive GFX IP optimization, customization and development. The GFX IP will be not only deployed in flagship and mainstream mobile SoC, but also served as fundamental technology for adjacent markets like laptop, IoT, AI, VR/AR, automotive etc. The team is now hiring all areas of GPU talents in all levels including Architecture, uArchitecture, SW driver, Compiler, Performance, Power and Model engineers to join San Diego/San Jose office.
Role and Responsibilities
Define GPU compiler software architecture and interfaces.
Development/implement GPU compiler pipeline, linking and various optimizations/transformations.
Collaborate with Driver team, HW team to implement new API & HW features.
Collaborate with Driver team, HW team to improve/tune performance & power consumption.
Execute & deliver to meet milestones/schedules.
Analyze and debug code generation issues.
Analyze and influence future GPU architectures.
Construct reliable & trustable relationships across teams internally & externally.
Requirement
BS, MS or PhD degree or equivalent in Computer Science, Electrical or Computer Engineering or related majors.
5+ years of working experience on product compiler, compiler tools such as assembler, linker development.
Hands-on knowledge/experience on C/C++ programming.
Hands-on knowledge/experience on state-of-the-art compiler optimization/transformation techniques.
Hands-on knowledge/experience on LLVM.
Strong written & verbal communication skills.
Strong teamwork skill and execution capability.
Strong problem solving, root causing and debugging skills.
Strong self-driven skills.
Preferred skills:
-Knowledge/experience on GPU/GPU pipeline and GPU architecture.
-Knowledge/experience on SIMD architecture.
-Knowledge/experience on D3D, Vulkan/OpenGL, OpenCL APIs.