OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Job Overview:
With offices around the world, Arm is a diverse organisation of dedicated, innovative and highly hardworking professionals. By enabling a vibrant, inclusive, meritocratic, and open workplace, where all our people can grow and succeed, we encourage our people to share their unique contributions to Arm's success in the global marketplace.
Are you interested to join a GPU compiler team working on a groundbreaking mobile GPU?
We are looking for a skilled and motivated Graduate Compiler Engineer to expand the team supporting the Mali™ mobile IPs. We support Graphics and Compute APIs and work on improving the GPU technologies that the mobile and automotive markets will see in years to come.
The team in Lund is responsible for Graphics GPU support (Vulkan, OpenGL/ES, DirectX).
For a sneak peek what it’s like to work at Arm in Lund, please have a look at the following video: http://bit.ly/2kxWMXp
Responsibilities:
Analysing content and workloads, implementing and testing new compiler features and chip in new optimizations to ensure we get efficient performance out of our Mali GPUs. You will have the chance to make a difference by influencing future architectures and instruction sets!
Required Skills and Experience :
Experience with compiler development (university courses or personal projects)
“Nice To Have” Skills and Experience :
Experience with LLVM
Knowledge of a Graphics API