OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Do you want to work with an award-winning team by managing and supervising the quality of outsource art for Payday, one of the most iconic and recognized brands in the games industry?As an experienced Hard Surface Lead Artist you will be responsible for the creation and quality as well as planning and prioritization of the outsourced weapons and vehicle assets. You will help out to develop and maintain the structure and setup of the outsource content pipeline. This puts high demands on demonstrable technical knowledge and performance as well as visual quality. The role requires you to be able to multi-task and possess good communication skills both spoken and written.
Job Tasks:
- Quality assurance and feedback to external vendors
- Work with Internal art leadership and experts to establish technical and quality goals
- Create and maintain a library of brief
- Use latest industry softwares to review incoming art assets through production
- Provide detailed feedback as well as paint overs with notes
Must have:
- At least 6+ years of experience working as a 3D artist within games
- Experience from working on at least 2+ released AAA games
- A great sense of scale and proportions, materials, color and light
- Fluent in English with excellent communication skills, both verbally and in writing
- You are great at articulate asset creation process and provide the right critical feedback
- Great experience and knowledge working with shaders, pipeline and PBR
- Knowledge and interest in both technical setups and mechanical functions
- Proven knowledge of asset creation, in-game model, UV layout, LODs, Collision
- Great understanding of real-time graphics with proven experience in creating realistic looking weapons and vehicles
To be successful in this position:
- Previous experience working with outsource teams and mentoring artist through daily feedback and documentations
- You are an organized and good leader, strategic, and thoughtful in all interactions with internal and external teams and partners
- Have an expert understanding of game production and have a proven ability to problem-solve, schedule and monitor tasks
- Strong artistic skill set, a good sense of scale and proportions, materials, color and light
- Familiar with project management software, e.g. Jira, Confluence and Shotgun
- Great with time estimations, assessments and prioritizing
- Well versed with Maya, Z-brush and Photoshop
- Experience of working with photogrammetry is a plus
- Great knowledge in Substance designer and Painter
- Good understanding of customization
- Experience working with Unreal, Unity or similar game engine
- Ability to work in a team, communicate well and being proactive
- Structured and technical with experience in outsource management
Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. We also believe in having fun. We have game consoles and arrange after work activities along with annual parties and events.
What more do we offer?
- Competitive salaries with yearly reviews
- Yearly wellness benefit
- Referral bonuses
- 6 weeks paid vacation per year
- Pension on top of salary, +50% above collective agreement standard
- Relocation support if you move from abroad
- Ideal office location in central Stockholm
Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a portfolio and resumé to be considered.
At Starbreeze we value diversity and inclusion. We welcome you as who you are, no matter where you are from or what games you play.
Kontaktpersoner på detta företaget
Amanda Sjöswärd
Johanna Wikland
Daniel Dudek
0704 0704 34
Nick Weston