OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA’s proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that’s why we’re dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
Role Overview
As a Integration Engineer, you will help establish new policies, improving process and culture to reach better quality. You will be part of a central tech team delivering tools and technology to the Battlefield Franchise teams. Integration Engineers respond to issues from game teams by gathering and analyzing data from different sources to help identify and fix defects, and implement tools to measure and improve the efficiency of software development and testing in order to elevate the product quality.
Ensuring build quality requires adaptability and broad knowledge, to be able to jump on unfamiliar code written in C++, C#, Groovy or Python and leverage autotest results and source control history. A suitable candidate for this position will need to be capable of understanding the full toolchain to produce a game, and of working with other engineering teams to develop and improve parts of the toolchain.
Typical Day-to-day Activities
React to continuous integration alerts, by do preliminary analysis and dispatch to the appropriate team
Maintain and optimize the build production toolchain
Integrate code from development branch to release branch
Requirements:
Previous experiences in Release Engineer or Integration Enginner discipline or multiple Engineering disciplines in game software development
Generalist with 2+ years of professional experience in C++
Experience debugging code and finding defects
Nice to have
Experience with continuous integration or build systems
Experience with Visual Studio and the C++ compiler and linker
Experience with C#, python or Shell scripting
Experience in a version control system
Advantageous skills
Have previously worked in gaming industry