Lead UI/UX Artist

Lead UI/UX Artist

Arbetsbeskrivning

Rovio's Stockholm Studio is the studio behind the hugely popular Angry Birds 2, the bigger, badder and birdier sequel to the global phenomenon Angry Birds. The studio is dedicated to making the Angry Birds 2 game experience ever more exciting for players, developing continual improvements, as well as running world class live ops every day.


In addition to Angry Birds 2, Stockholm studio is actively developing new titles with the Angry Birds brand as well as new original IPs. Our approach is to focus on highly accessible yet innovative cores paired with Rovio's light-hearted aesthetic. At the same time, we still aim to deliver a deep meta that can keep players engaged for decades. Our development is driven by our players as we push to become masters of our genre. We use data to provide insights into our players' needs, and we always strive for improvement through continual iteration.


Our ambitious teams are full of passionate gamers who are eager to leave their mark.
Responsibilities:
Design and complete game visuals from concept to final asset.
Create quality art in game by following visual guidelines of the project.
Creating wireframes as well as visual design compositions based on project needs.
Communicate and coordinate with other team members to find the best solutions from a cross- functional perspective.
Lead and supervise the studio’s UI/UX Artists and ensure that we are creating user interfaces and experiences in the best possible way across multiple projects.

Who we think will do great in this role has:
5+ years in game development of 2D/UI
3+ years of professional experience in game art development, preferably in the field of interface design
Experience in implementing art in game engines
Expertise with Photoshop and/or Illustrator, including a well-developed sense of color and composition
Strong conceptualization ability, visual communication ability, and drawing skills
An excellent understanding of the principles of interaction design and experience of user-centered design approaches and methods
Knowledge of game art optimization, managing the technical visual resources and restrictions
Ability to produce interaction concept designs (including navigation and content design) and/or animated prototypes
Strong verbal and written communication skills
Fluent English skills
Collaborative- and consensus-driven approach
Ability to collaborate with other team members, managers and producers to understand the high-level requirements and meet that objective with the optimal user-centered solution
Open to feedback and enjoy working in a fast-paced, constantly iterating environment

Sammanfattning

  • Arbetsplats: Rovio Sweden AB STOCKHOLM
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 15 december 2021
  • Ansök senast: 26 december 2021

Besöksadress

Rosenlundsgatan 29D
None

Postadress

Rosenlundsgatan 29D
STOCKHOLM, 11863

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