OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Who are Artists at Liquid Swords?
Artists at Liquid Swords are pioneers of visual storytelling. With a compelling and brand new IP with a clear vision plus lots of creative liberty, that means Artists are in prime place to collaborate and support to produce immersive characters, worlds, and art.
Liquid Swords now wish to add an experienced Content (Outsource) Manager to establish, manage, and grow productive relationships with external vendors and studios.
A Level Artist at Liquid Swords is the foundation of creating our worlds and they work closely and collaboratively with the world and level design teams. They invoke visual storytelling and realize the game world with high fidelity and deftly express identity, themes, and environmental storytelling.
Is this you?
Strong understanding of form, shape, structure and composition
Ability to compose unique, visually stunning spaces with strong composition and navigation leveraging existing assets.
Able to visualize and implement entire levels and detail with minimal concept art and direction
Technical ability to manage levels and assets to fit memory, design, and performance requirements.
Experience in open world city development.
Have experiences in game development of full cycles, and shipping of games
Proficient with 3D modeling software, ability to build low poly and high poly art assets e.g. Maya, Blender,
Ability to create UB layout and tiling texture for games
Expertise in creating props and assets, and strong environment storytelling in dressing and placement
Understand and follow artistic direction, with an appreciation of technical constraints, and artistic aspects