OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
This is Mindark
We are an agile organization that cares about its people and is serious about work and play. Work-life balance is essential to us! We offer a competitive salary, encourage learning, health and good benefits. We also love dogs and some people bring their dogs to the office.
On a typical day you
Are an active part of a cross-functional team, collaborating daily with all parts of the organization. We work together!
Work at the office and remotely when you need to
Share what you know and learn what you don’t
Are proactive and get things done (We don’t micromanage)
Fail fast and learn from the experience
Have fun with your colleagues!
As a Level Designer at Mindark you will be
Taking a level from blockout to final
Implementing and managing navmesh, scripting alongside game design
Actively participating in game design and making our universe an immersive experience
Mentoring junior Level Designers
Knowledge wishlist
Having worked as a Level Designer on at least one other title
Suggesting creative ideas for game environments
Creating unique game experiences and map flows through iteration and prototyping
Constructing game environments within gameplay constraints
Blender, 3DSMax or Maya
Photoshop or similar programs
Scene management
Experience designing open worlds
Ability to process and give constructive feedback
Experience with at least one next gen game engine, preferably Unreal Engine
Working in an agile environment
Love for and knowledge about MMORPG’s
Spoken and written English