OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is growing and we are now looking for a talented Game Network Programmer to join our studio!
In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is someone who is already experienced with real-time and low-latency object replication.
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug AI, tools, physics, animation, rendering, UI and gameplay code while respecting platform and design constraints, with focus on your area of expertise.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Experience with networked gameplay and object replication.
Lastly, you are passionate about games!
Preferred Skills
Broad understanding of interactions between different gameplay systems.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.