Arbetsbeskrivning
MachineGames is growing and we are now looking for a talented Network Programmer to join our studio!
In this role your job is to tackle the game networking layer and we believe the person that will be best suited for this job is already experienced with real-time and low-latency object replication.
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachienGames has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with the option to work in a hybrid capacity at either our HQ in Uppsala or our satellite office in Sundsvall.
We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug network and gameplay code while respecting platform and design constraints.
Measure and optimize performance and bandwidth of the networking layer.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
Help mentoring less experienced team members.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented and maintainable code.
Show good knowledge of mathematics for 3d game development.
Understand a large set of the many components that makes up a modern video game and show capabilities of independently take on tasks.
Have experience from a full cycle of a AAA game production.
Experience with networked gameplay and object replication in a client-server model.
Knowledge about low-level networking communication using UDP/TCP and related technologies.
Excellent verbal and written communication in English.
Lastly, you are passionate about games!