Online Programmer [Unannounced Project]

Arbetsbeskrivning

Job Description
Do you want to be part of creating systems which will enable players to share unique experiences in our games? We are now looking for an Online Programmer to join our expanding Online team, working on this unannounced project.
Ubisoft is working on an Unannounced cloud-based technology Project. We have high ambitions for this project and this opportunity before us means that we can be a pioneer in this space. This project aims to change the way that players experience games in the future.
Cloud tech has levelled the playing field for online games, and our vision is to go above and beyond to create amazing online experiences. Your focus as an Online Programmer will be on bleeding edge online tech, and you will work on iterations primarily in C++, but with the opportunity to explore what Rust and Go can bring to the table.
As we work in cross-functional teams within the project, you will be interacting with people from many other disciplines and follow agile methodologies to move your work forward.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Identify and define technical solutions for bleeding edge online features
Write clean, maintainable, portable code with the goal of bringing the best online experience to our players
Ensure that new features and systems meet high performance requirements and match the project’s C++ code style
Document your work to share knowledge on how to use the new systems and functionalities
Contribute to planning sessions and code reviews with your peers
Work together with other international Ubisoft studios


Qualifications
What you’ll bring
You have a genuine interest in creating scalable online systems that can benefit millions of players. We believe you take pride in code crafting and that you are motivated by bleeding-edge technology. You are comfortable with working in an international environment, have good communication skills in English, and are aligned with our core values. We would also like to see that you have the following skills and experiences:
Professional experience of working with modern C++, including package management, refactoring, optimization, debugging and testing.
Experience in profiling and low-level optimizations
Strong interest within cloud technology (such as Google Cloud Platform, AWS, Azure)
Interest in DevOps, focused on automation and containerization

Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.

Sammanfattning

  • Arbetsplats: Ubisoft Entertainment Sweden AB Malmö
  • 2 platser
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 5 november 2021
  • Ansök senast: 16 november 2021

Postadress

Barkgatan 5
Malmö, 21422

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