Online Software Engineer - Battlefield Central Tech

Online Software Engineer - Battlefield Central Tech

Arbetsbeskrivning

Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
As an Online Software Engineer, you implement solutions connecting millions of players in our online multiplayer games. You will design, develop and support online features such as friend invites, matchmaking, progression and in-game store for DICE's future titles. We ask that you understand the different network topologies used in gaming and interaction with the different online services powering DICE games. As a part of our game team, you are expected to write high-performing systems with limited hardware and networking requirements to ensure optimal user experience for the players. You will report into a Development Director.
Responsibilities
You will work with game design, user experience, product and analytics teams to identify online system's needs, evaluate requirements, write specifications, and design and implement complex systems and interfaces.
Write well designed, efficient and testable software.
Work toward excellence in software craftsmanship, and work with peers to improve software design
Exchange knowledge and experiences with fellow engineers on relevant modern technologies and on best practices for developing online systems.

Requirement
You probably have experience working on complex consumer software products. You are comfortable talking to us about:
Algorithms, design patterns, debugging and memory/performance optimization.
Distributed real-time systems with high performance and reliability

Other Skills
5+ years of experience with C/C++
Architectural knowledge in different network topologies used in gaming
If you are interested in gaming or experience from the gaming industry - great!

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 19 oktober 2022
  • Ansök senast: 29 oktober 2022

Postadress

Södermalmsállen 36
Stockholm, 11828

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