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Arbetsbeskrivning
Job Description
We are collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As an Outsourcing Props Artist at Massive you’ll be responsible for the direction, feedback, quality level, and delivery of prop assets we outsource for our latest Star Wars project.
You’ll collaborate with our experienced in-house prop art team; prototyping, choosing shaders, the best set-ups, creating detailed briefs that are also easy to follow. Cooperating primarily with Ubisoft Shanghai you'll review each asset to ensure the highest level of quality and consistency. There'll be thousands of props outsourced, mainly non-interactable objects which will help to bring the Star Wars galaxy to life.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Defining and maintaining the artistic vision of the project/IP;
Be the key stakeholder and interface between Missive’s in house prop art team and our external partners;
Developing prototypes and defining assets, writing up detailed briefs which can be easily understood by a wide audience;
Guiding outsourcing artists with paint-overs and feedback to enable them to deliver quality assets;
Share best practices in both directions between Massive and our partners;
Contributing to define, maintain and improve the asset production pipeline;
Qualifications
What you'll bring
You see the big picture and have an eye for detail. You’re clear and direct with your communication, with a curiosity and enthusiasm for art, video games, and movies. You’re more of a generalist, aware of what can be done in each kind of 3D software (modeling, sculpting, simulating, baking, & texturing), and you’re also familiar with game engines.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio of your artwork is required (portfolio tips here);
Proven experience creating props for AAA video game projects, with a good understanding of 3D tools, techniques, and workflows;
Experience working with, or as an outsourcing artist on a large production;
Production experience collaborating with multidisciplined game designers, ideally you have credits on at least 1 major AAA project;
If you have a technical inclination and knowledge of shaders, this is also hugely valued
Additional information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.