OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for a seasoned Principal Level Designer to join our team.
You will report directly to our Game Director and you will be a big part of contributing with new product visions for our games.
To thrive in this role we believe you are a go-getter with a lot of creative ideas and find the challenge to turn every stone to find better solutions for the outcome of our products a fun and exciting challenge.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. and Microsoft, alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age. Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Responsibilities
Your responsibilities include but are not limited to:
Work with the Game Director / Executive Producer to come up with an ambitious product vision for our games.
Ensure that delegated elements of the vision, owned by the EP/GD, are executed upon, and followed through via strong collaboration within the relevant design leads. Work with the team to translate that vision into engaging and high-quality features.
Work closely with Tools and Technology team to develop the tools and pipelines used by the Level Design team.
Should be able to switch context swiftly and multi-task; able to work across multiple games as needed
Able to identify and troubleshoot problem areas within a game, to identify clearly where the problems lie and how they can be improved.
Responsible for creating and/or improving complex mechanics and/or systems with attention to the player impacts, and the downstream effects on both the game and on the development team, technical constraints and performance targets. (in collaboration with leads and directors)
Creates high-level principles and best practices for future Level Design work.
Skills and Experiences
Should be an expert in many areas of game and level design.
Should be able to articulate with strong written and verbal communication skills
Should be able to create and provide multiple potential designs and solutions, articulating the trade-offs and risks between the different options
Should be comfortable operating in an ambiguous environment, where goals and constraints are mostly team driven and where change is a critical part of the process.
Should have the confidence and experience to self-manage and self-motivate
Experience of concepting and creating a game and/or features from first ideas.
Should have experience in a senior design position or similar in multiple full development cycle AAA productions.
Kontaktpersoner på detta företaget
Office Manager Izabela Grzegórzek
0733559619