Producer (Gameplay Systems)

Producer (Gameplay Systems)

Arbetsbeskrivning

MachineGames is looking for an experienced and talented Producer to strengthen its team.
In this role you will be directly reporting to our Production Director, and you will be working closely with several other producers and stakeholders to ensure that the day-to-day development runs smoothly. To thrive in this role, we believe you are a go-getter that enjoys responsibility and to see things through with an invested interest in the technical side of game development.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an “open door policy”
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. The role is onsite with a possibility for hybrid work solutions. We will support your relocation and/or application for work permit if you don't have one or are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Be responsible for the day-to-day development and timely delivery of a section of a major AAA project, to a high quality.
Coordinate team members from across various departments resulting in the delivery of game features.
Work with Directors, Leads and other Producers to define milestone goals, both long term roadmaps and short-term sprints, of the area of the game under your responsibility.
Set up sprints and maintain the product backlog for the areas of the game under your responsibility.
Track, communicate progress and resolve problems during sprints.
Develop and maintain both short- and long-term capacity planning methods.
Coordinate and manage approvals from the appropriate creative and technical Leads.
Coordinate gameplay/focus test sessions.
Coordinate and keep documentation of development meetings as needed.



Qualifications
Experience of development of Gameplay Systems, coordinating Gameplay Programmers, Designers and Animators, is highly desirable.
Should be comfortable in understanding, and engaging in discussion about, how gameplay features are implemented at the gameplay-systems level. Deep programming/technical knowledge is not a requirement, but the ideal candidate should have an interest in, and be able to engage in conversation about, the inputs that drive the gameplay systems, and be knowledgeable about the major components of the systems that drive the end-user experience.
Proven experience of working within a modern game development process, including designing workflows, resolving bottlenecks, identifying dependencies, evaluating work quality, and proactively solving problems.
Have a solid technical knowledge of computer hardware and software.
Have excellent oral and written communication skills in English.



Preferred Skills
Prior experience working in a AAA studio.



We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Sammanfattning

  • Arbetsplats: Machinegames Sweden AB Uppsala
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 3 januari 2023
  • Ansök senast: 2 mars 2023

Postadress

S:T PERSGATAN 10
Uppsala, 75320

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