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Arbetsbeskrivning
At Paradox, we believe our players deserve to get an engaging, dynamic soundscape that will provide the best audio feedback for each of the stories they decide to play out, in any of our titles.
About the role
As Project Audio Director, you will be responsible for defining the audio design vision of a project by recognizing the specific needs and challenges, both on a creative and a technical level as well as being part of the project’s leadership team and contributing ideas toward all aspects of the game’s production, development, and creative vision.
You will oversee all of the creation and implementation of sound assets, VO, and music, and be accountable for a well-balanced, high-quality audio experience. Together with the Head of Audio and the Audio Producer you'll help formulate a game plan for how to realistically achieve each project's goals as well as accurately assess the time required to complete each task.
By acting as a mentor to all of our Sound Designers and talent pool, your work will have a direct and influential impact on the quality and feel of the project, and help shape the future development of our Audio Department.
Requirements
Demonstratable experience in game development with at least two shipped titles as Lead Audio Designer or similar
Proven track record in high-quality audio design and implementation skills
An understanding of audio in both linear and non-linear environments
Excellent communication and collaboration skills to work and inspire in a team environment
Strong organizational skills, and experience working with cross-discipline teams
Solid understanding of audio technical budgeting and optimization best practices for games
Proficient with Wwise and FMOD
Bonuses
AAA game audio experience
Composition and Interactive Music skills
Experience in code or scripting
Experience working on a live service game
A rich history of game-playing across a wide variety of game genres with a focus on strategy titles
Qualifications
On a personal level, you’re a curious and creative audio professional, passionate about Game Audio. Your experience allows you to identify issues and solve problems quickly and effectively. You are comfortable using different DAW and audio tools (such as Pro Tools, Reaper, Cubase, and RX) You understand the need for being detail-oriented and structured, and you use those skills by documenting and streamlining processes while always maintaining the highest possible quality.