OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers. The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you have are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow
Qualifications
At least 5 years of experience in rendering/graphics development, preferably for games
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code
Show good knowledge of linear algebra
Preferably knowledge of OpenGL, DirectX, Vulkan and/or Metal
Are independent and self propelled with little need for supervision
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.