OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for an experienced Render/Graphics Programmer to join our team. In this role you will be instrumental in developing our upcoming AAA-titles together with a group of experienced game developers.
The Engine team currently consists of 10+ talented and passionate programmers. In this role you will be reporting to our Lead Engine programmer.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.
This is a permanent position, in an onsite or hybrid capacity, starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or are not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience.
Develop, extend and debug features related to rendering/graphics while respecting platform and design constraints.
Collaborate well with programmers and other disciplines involved in the day-to-day work.
Review code written by programmers across the studio and collaborate with them to improve code quality.
If required, debug, modify, extend or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
Demonstrated, significant experience in a rendering/graphics development role within the game industry.
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code.
Show good knowledge of linear algebra.
Preferably knowledgeable of Vulkan and/or
Are independent and self-propelled with little need for supervision.
Continuously look for ways to improve processes and achieve results. Isn’t satisfied with the status quo.
Come up with solutions to problems or challenges related to your area of expertise.
Exhibit a high-level in communication skills in English, both by listening and sharing information.
Provide constructive feedback to individuals and teams, and you take initiatives to collaborate cross functionally.
CV in English
Lastly, you are passionate about games!
Preferred Skills
Participated in at least one full game development cycle.