Rendering Programmer

Arbetsbeskrivning

The Position

Avalanche Studios is currently looking for an experienced Rendering Programmer for our Engine area of a core game development team.

As a Rendering Programmer at Avalanche Studios you will work with some of the industry's most talented individuals that are developing our cutting edge, next-generation, open-world graphics engine.

We at Avalanche Studios have a solid reputation for producing great looking open-world games, and this is a terrific opportunity for the candidate who wants to play an essential part in graphical solutions for AAA Development.

You will be designing, developing and enhancing both high level and low level graphics-related systems within the Avalanche Engine. You will be working across the range of the graphics and rendering pipeline, addressing multiple hardware platforms including next-generation consoles, and applying state-of-the-art computer graphics research to code that works under actual AAA gaming conditions.

We are in particular looking for a render generalist with an aesthetic eye who can work closely with our artists in making our world come to life.

Responsibilities

- Research techniques and algorithms in order to keep current on technological developments and advancements in the game industry
- Take initiative and contribute innovative and original ideas towards all aspects of engine and game production and development
- Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
- Develop and maintain plug-ins and stand-alone applications used in the creation and preprocessing of geometry, textures, etc.
- Review the work of other engineers and provide mentorship


Required Qualifications

- 5+ years experience of professional C/C++ programming
- Prior experience working as a graphics programmer on at least one shipped title on current-gen consoles
- Good knowledge of modern rendering architectures and APIs - DX12, Vulkan
- Solid background in rendering with experience in HLSL/Cg writing shaders.
- Strong math skills with excellent knowledge about 3D graphics algorithms and techniques
- Low level profiling and optimization skills, ability to write memory- and cache-friendly code
- You should be self motivated as well as work well in a group
- Good English skills (both oral and written)


- You should be passionate about keeping up with latest graphics technology
- You should be passionate about playing and creating open-world games


Desired Qualifications

- CUDA, OpenCL, compute shader experience.
- Commitment to code quality, documentation and testing procedures.
- Experience with developing art & content pipelines / workflows.
- Experience with writing code in Python.

Kontaktpersoner på detta företaget

Paulina Davidsson

Cecilia Kallerström

Åsa Lundqvist

Sammanfattning

  • Arbetsplats: Avalanche Studios
  • 1 plats
  • Tillsvidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 4 maj 2021
  • Ansök senast: 21 oktober 2021

Besöksadress

Åsögatan 108
None

Postadress

Åsögatan 108
Stockholm, 11829

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