RESEARCH ENGINEER DEEP LEARNING

RESEARCH ENGINEER DEEP LEARNING

Arbetsbeskrivning

External Description:
We are EA—the world's largest video game publisher. You're probably familiar with many of our titles—Madden, FIFA, The Sims, Need for Speed, Dead Space, Battlefield and Star Wars, to name a few. But maybe you don't know how we're committed to creating games for every platform—from social to mobile to console—to give our consumers that anytime, anywhere access they demand. What does that mean for you? It means more opportunities to unleash your creative genius, be inspired by those around you and ignite your path in any direction you choose.
SEED and the Challenge Ahead
SEED is an innovation and applied research hub in EA Worldwide Studios. We bring together world-class talent and experts to explore, build, and help define the future of interactive entertainment. Our work combines creativity with state-of-the-art technologies.
We deliver and foster innovation through research, prototypes, exploration, and integration with game teams. Our bedrock is never-ending curiosity. We collaborate with industry partners, and we publish and present our research within our industry and to the public. Our recent work includes: bringing digital humans and characters to life; using machine learning for game AI and testing; and developing novel real-time graphics and physics techniques.
We are looking for a Research Engineer to join an expanding team in Stockholm working on applications of deep learning and related techniques for use in interactive entertainment.
What does a Research Engineer in Deep Learning do at SEED?
Act as a forward-thinking ML expert with a strong technical background in deep learning and related techniques for use in interactive entertainment
Develop new approaches in areas of research include game AI, human-like behavior, animation, computer graphics and vision, physics, body and shape reconstruction, generative models and content generation, and human-computer interaction
Bring new ideas to the table, and discuss how we can solve some of the hardest challenges in video game content creation and testing
Work hand-in-hand with other researchers and software engineers to productize some of the research and bring them to EA games
Work with game teams and central technology groups to understand needs and collaborate with engineers in overlapping areas
From time to time you may be asked to contribute your work directly to the games being developed

We are looking for talented, self-motivated individuals with the capability and drive for innovation, with a strong desire to explore and master new areas. We want passionate, creative, and communicative people. Our employees are involved and self-driven, and in return we provide great autonomy and true influence
Qualifications
MSc, or PhD experience in machine learning, computer science, physics or mathematics
Demonstrated knowledge and contributions to machine learning or reinforcement learning, e.g. in the form of research publications, open-source software or workplace experience.
Demonstrated interest and knowledge in working with game development and/or interactive media technologies, such as NLP, speech, or multimodal interaction.
Good math skills including, linear algebra, probability theory, and numerical optimization
Experience with Numpy, Tensorflow, PyTorch or similar ML toolkits
The ability to read, understand, and explain to others, scientific papers on state-of-the-art machine learning and computer science, as well as the ability to prototype, evaluate and improve upon the ideas
Ability to share your work, publish, open source and speak at conferences.

We seek an open and curious person who is eager to learn and teach. You get a kick out of taking bleeding-edge ideas, investigating and adapting them to real use cases for games. This is a diverse team with big ambitions, and we expect you to work with a wide range of tasks as well as taking initiative.
Good to have
Interest in video games, computer vision
Ability to quickly prototype and test ideas in the best tool to prove out results fast
Knowledge of Python and/or C++/C#
Experience with game engines (eg.: Unity, Unreal, others)

If you want to be part of—and work with—some of the best talent in the field, then SEED is the team for you!
To learn more about SEED and our impactful work, check out https://seed.ea.com/

Sammanfattning

  • Arbetsplats: EA DIGITAL ILLUSIONS CE AB Stockholm
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 22 september 2021
  • Ansök senast: 2 oktober 2021

Postadress

Södermalmsállen 36
Stockholm, 11828

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