Senior Animation Programmer

Senior Animation Programmer

Arbetsbeskrivning

MachineGames is growing and we are now looking for a talented Senior Animation Programmer to join our studio!
You will be working in our programming department that is a diverse, passionate group of people that loves the game industry, just like the rest of our studio! Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital, Stockholm. It has a historical heritage reaching back to pre-medieval times.

MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, and Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value Team performance over individual performance
- We practice an open door policy
- We deliver what we promise
- We give constructive and actionable feedback
- We practice ownership and accountability
- We learn from our mistakes.

This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU and memory efficient, with an eye to a quality end-user experience
Develop, extend and debug features related to animation while respecting platform and design constraints
Collaborate well with programmers and other disciplines involved in the day to day work
Review code written by programmers across the studio and collaborate with them to improve code quality
If required, debug, modify, extend or use the tools pipeline as necessary
Construct solutions for unforeseen design problems in a timely manner
Proactively provides suggestions on how to utilize new technologies and tools and implement them into our workflow

Qualifications
At least 5 years of experience in animation development, preferably for games
Demonstrate and apply strong problem-solving and debugging skills in C++
Write clean, professional, well commented, and maintainable code
Show good knowledge of mathematics for animation and 3D game development.
Experience with skinning and joint based animation blending.
Experience with secondary or vertex based character animation.
Experience with physics simulated or procedural animation blending.
Experience with facial rig and face animation techniques.
Worked with animation DDC software like Motion Builder and Maya.
Are independent and self propelled with little need for supervision
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Come up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams
and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!

Preferred Skills
Preferably previous Havok experience.

We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.

Sammanfattning

  • Arbetsplats: Machinegames Sweden AB Uppsala
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 30 mars 2022
  • Ansök senast: 29 april 2022

Postadress

S:T PERSGATAN 10
Uppsala, 75320

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