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Arbetsbeskrivning
Senior Character Concept Artist [Star Wars Project]
Malmö, Sweden
Full-time
Flexible Working Organization: Hybrid
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
Whilst staying within the lore of the game you're encouraged to bring your own creativity and eye for detail to expand on the possibilities. You’ll help to develop our skilled art team, guide the production of outsourced art, and take concepts from initial briefs through to launch, collaborating with other Concept Artists, Art Direction, 3D teams, and multidisciplinary game developers. You’ll be working together with producers, leads, directors, and other teams to promote the quality and creativity of the project.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
· Supporting the development of high-quality art for our AAA game(s), from concept to completion;
Researching and proposing concept references together with the lead and the Art Director;
Preparing creative concepts for internal and external production teams;
Ensuring a productive workflow with artists and external partners, through briefs, daily communication and by providing clear feedback to ensure that deliverables are completed with quality, and to specification;
Understanding and evangelizing the visual style of the game;
Organizing and updating work and backlog using project management/planning tools (e.g. JIRA);
Qualifications
What you’ll bring
You're excited about film and game concept art, with an observational and research-oriented style. Your ability to consider the big-picture and deliver high-quality art concepts will set you up for success in this role. You're ready to promote creativity and innovation since you know what works in a successful game. You enjoy working in a team and collaborating with other artists to share knowledge and ideas.
Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
A relevant portfolio: We'd like to see a variety of work, from ideation sketches to production concept art.
You have proven experience as a concept artist (or similar role) through different games/production cycles
Ability to create designs, ideations and production concepts with a focus on characters and creatures, to AAA standard;
Solid knowledge with Adobe Photoshop, 3D programs (e.g. Blender/Zbrush)
Familiarity with game engines (e.g. Unity & Unreal);
It's a plus if you have:
Experience and/or interest in narrative-driven games
Experience taking your Concept Art from scratch through to realization, and a finished 3D-asset, either by yourself or through collaboration with a 3D-Artist.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform. You can also find a summary of the Massive Job Perks here.
All your application information will be kept confidential according to EEO & GDPR guidelines.