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Arbetsbeskrivning
Senior Designer - Consumer Products Creative Team - Product Development
Role Overview
As a member of the Consumer Products Creative Team you are responsible for providing creative direction, art assets and style guides for the global consumer products program. You have a passion for product design and visual storytelling, a collaborative mindset and possess the ability to guide our partners and licensees across multiple categories and projects with many stakeholders.
Responsibilities
Creative and concepting
Leads and reviews application of creative for own assigned projects
As a Senior, some of the projects may be more complex, larger in scale or more demanding
Create ideas and concepts related to new Categories, Partners, lines and items
Understand, research and add input regarding trends relevant to the team / programme, Partners and Categories
Create visual treatments, mood boards and mock ups related to high level vision for Partners and Categories
Be able to articulate rationales, feedback choices and design choices, as related to the consistency within the Program / team and across the Studio as a whole
Ensure all creative assets created in-house or by partners retain the highest quality and effectively communicates brand messages across product categories.
Ensure consistency in the way that assets and artwork are being applied across Partners and Categories based on style guides, but also by direction from you, where relevant.
Provide initial concept direction to Partners
Provide visual mockups (where applicable)
Assist Creative Lead in setting top level trends, seasonal updates and assets that can be shared across team and sets the bar for consistency for the team
Ensure the Style guide material is regularly updated, shared and implemented accordingly
Be able to bounce concept ideas with peer designers and provide guidance / feedback on concepts
Give recommendations and aid in decision making regarding which new Categories, Partners, lines and items should be progressed, based on your industry knowledge, critical reasoning and business awareness.
Feedback and Approval
Provide clear, written, visual and verbal feedback to Partners related to concepts for assigned projects
Provide clear, written, visual and verbal feedback to Partners related to artwork (both in development artwork and final artwork) for assigned projects
Provide clear, written, visual and verbal feedback to Partners related to physical samples (example items, materials, molds, print quality, packaging, etc) for assigned projects
Provide approval to Partners at each stage (concept, artwork, samples, final art) / Decide when a concept is approved
Ensure that consistency is applied across Partner, Category, and within the program / team (cross referencing other Designers and the wider Studio’s treatment of artwork / assets / IP)
Be responsible for the proper archiving of assets and samples related to your assignments, within the given process set for the team (including documents, files, Partner files and physical samples)
Processes
Work within processes set up by Lead Producer and Creative Lead.
Help set and enforce relevant processes with the Lead Producer and Creative Lead.
Share work across team
Oversee and support all categories and partners on a high level
Work across category and with multiple Partners (and Partner types)
Use specific design knowledge to apply consistency in all design work produced, reviewed and for feedback supplied
Make decisions based on alignment with business strategy and team / program goals
Work on a variety of assignment types, from collections, fast refresh, continuous annual updates, activities related to Studio beats, and seasonal, to ad hoc/ one time assignments
Support internal facing assignments, as requested
Participate in knowledge sharing sessions within the team
Participate in creative sessions within the team
Support the Creative Lead and Lead Producer/ Producer in any ad hoc tasks and duties
Availability to travel internationally throughout the year (between 1-4 times per year)
Work closely with our current and future licensing partners on developing strong ideas and concepts for Minecraft.
Manage various tasks daily making sure that projects progress and meet deadlines.
Facilitate and attend workshops and brainstorms around updates, with the aim to effectively and authentically expand our creative output in our licensing program.
Work on big and small projects, from collaborations to daily contact with selected partners.
Qualifications
Bachelor's degree in an art or design major such as fine art, visual communications, graphic design or equivalent (i.e. a hands-on, design focused degree).
7+ years relevant work experience as a Designer or Art Director
Extensive knowledge of Adobe Creative Suite
Attention to detail
Ability to balance multiple projects and meeting deadlines in a fast paced environment
Ability to anticipate, prioritize, and organize work to meet objectives
Highly conceptual and creative thinker
Team player with strong communication skills in English (written & verbal)
Strong presentation skills and ability to rationalize design choices to different stakeholders
Self-motivated and ability to take initiative around upcoming marketing beats & releases
Strong understanding of market trends with an ability to easily translate and adapt to brand aesthetic
You have a good understanding of product development process and licensing.
You have a thorough understanding of storytelling through products
You have experience designing against tight deadlines as well as managing your time across various projects, big and small.