Senior Environment Artist

Arbetsbeskrivning

Do you want to work with an award-winning team by creating environment art for Payday, one of the most iconic and recognized brands in the games industry?

As Senior Environment Artist you will be part of a team that creates and develops level's in-game assets. This puts demand on technical knowledge and performance as well as visual quality and experience. The role requires you to be able to multi-task and possess good communication skills both spoken and written. You should be able to work effortlessly in a team, but also be self-driven and motivated to be able to take your specific area and drive it with minimum inputs if necessary.

Job Tasks:

- Modeling, texturing, and implementation of in-game models;
- Working with shaders and content setup;
- Being able to follow references, concepts, and art direction while also having the initiative to take the work further independently;
- Identifying functional and technical aspects of real-life assets;
- Participate in design choices and communicate with peers, managers, and vendors;
- Work closely with the team and seniors to ensure that quality is consistent and cohesive;


Must have:

- At least 6+ years of experience working as a 3D artist within games
- Experience from working on at least 2+ released AAA games
- A great sense of scale and proportions, materials, color, and light
- Fluent in English with excellent communication skills, both verbally and in writing
- You are great at articulate asset creation process and provide the right critical feedback
- Great experience and knowledge working with shaders, pipeline, and PBR
- Knowledge and interest in both technical setups and mechanical functions
- Proven knowledge of asset creation, in-game model, UV layout, LODs, Collision as well as Level Art and Layout
- Great understanding of real-time graphics with proven experience in creating realistic looking assets and levels


To be successful in this position:

- Have an expert understanding of game production and have a proven ability to problem-solve
- Strong artistic skill set, a good sense of scale and proportions, materials, color, and light
- Familiar with project management software, e.g. Jira, Confluence and Shotgrid
- Great with time estimations, assessments, and prioritizing
- Well versed with Maya, Z-brush, and Photoshop
- Great knowledge in Substance Designer and Painter
- Experience in working with photogrammetry
- Good understanding of modular and unit-based modeling
- Experience working with Unreal, Unity, or similar game engine
- Ability to work in a team, communicate well, and being proactive


Still reading? Great, because here comes the good part:

We offer you a position at a company where we value empowerment, agility, and ownership. While we evolve we want you to grow with us and to develop as a professional.

Sounds good? Then we can’t wait to see your resume and meet you!

We recommend that you apply as soon as possible, as interviews are held continuously. Send your application with a resume and portfolio in English. All applications must include a portfolio to be considered.

Kontaktpersoner på detta företaget

Amanda Sjöswärd

Johanna Wikland

Daniel Dudek
0704 0704 34
Nick Weston

Sammanfattning

  • Arbetsplats: Starbreeze
  • 1 plats
  • Tills vidare
  • Heltid
  • Fast månads- vecko- eller timlön
  • Publicerat: 1 oktober 2021
  • Ansök senast: 20 mars 2022

Besöksadress

Regeringsgatan 38, Stockholm
None

Postadress

Regeringsgatan 38
Stockholm, 11156

Liknande jobb


12 december 2024

5 december 2024

AI Programmer - Gaming

15 november 2024

Generalist Programmer

14 november 2024