OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
We're Noid - a freshly started game studio in Stockholm. We have so far 7 super experienced Team members who are creating the magic together - and the team is becoming bigger and bigger!
We're looking for a Senior Environment Artist who can help us to build fantastic open worlds to play and dream ourselves away in. Someone to model and texture a variety of environments, architecture and props according to concepts, references and art direction.
You'll be joining our art department to assist and build the environments according to level design requirements and blockouts, keeping gameplay constraints such as traversal and metrics in mind.
This is a unique opportunity to use your own ideas and creatively interpreted concept art and references to build beautiful, convincing high-fidelity environments that will support and elevate the storytelling aspects of our content production.
Are you ready to join us in this adventure?
SKILLS & REQUIREMENTS
We're looking for candidates who have experience in environmental storytelling through set dressing, composition & lighting. Experience in distributing and prop 3D assets throughout the game for great readability.
Also we expect you to have a solid understanding of the workflows required to create an asset from Block-out to final quality, and optimizing for real-time rendering.
You'll collaborate with Level Designers to maintain gameplay requirements and Tech Art to maintain performance requirements.
ABOUT THE COMPANY
NOID is a new Stockholm based game studio focused on bringing fantastic ideas and experiences to life. We focus on creating world class entertainment for gamers of all ages. Our drive is foremost the passion for creating something unexpected. Joining NOID you will not only be a part of creating these amazing games, you will also be a partner in creating an open, humble and respectful culture where we are in it together. This is an opportunity to be one of the first key employees that will set the tone for the studio and for the games we are making.
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