OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Mojang is looking for a Senior Gameplay Programmer to take on the challenges around implementing gameplay features for the universe of Minecraft Dungeons. The team consists of 30+ people, half of which are developers and the rest a mix of; designers, artists, audio designers, testers, build engineers and producers. We all collaborate closely within and across disciplines as well as with our partner studio in the U.K.
Your work will have a major impact on the gameplay experience and will have a large impact on the quality and feeling of the product.
Some of your tasks will be:
Implementing gameplay features for Minecraft Dungeons.
Be involved in design discussions, implement and maintain gameplay systems together with game designers
Define technical solutions for various gameplay features following design documentation.
Collaborating with and supporting other feature teams working on the game.
Requirements
Fluent in modern C++ (including refactoring, optimization, debugging and testing), with familiarity with C++17 and C++20.
Proficient in one modern game engine (like Unreal)
Experience with agile methodologies and workflows
Understanding of software architecture patterns used for multiplayer games.
Have a genuine interest in game development and the games industry.
Used to working in an international environment and to express yourself fluently in English.
Support and act as a role model to less experienced developer
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