OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Job Description
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown. Snowdrop provides the perfect canvas for game developers to paint the games of the future.
Working in our graphics team, your primary focus will be on implementing and maintaining the various core render systems of our in-house engine Snowdrop™ that are directly used by our game projects. As a Graphics Programmer you will be part of a friendly team working with multiple hardware platforms (PC, Xbox Series S/X, PS5, Streaming services).
You will be expected to work in close collaboration with other programmers, designers, artists and testers to craft high quality, scalable solutions that bring Snowdrop and its various titles to an even higher visual and performance standard. Example systems that the graphics team is working on include game specific rendering effects, our node graph-based CPU/GPU particle system, the Destruction Tech, the post effect pipeline and various systems to render Weather, Terrain, Water and Vegetation.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we’ll check your application asap!
What you’ll do
Designing, implementing, and iterating on new and existing render systems
Working with C++ and shader programming
Developing features for multiple platforms and different hardware capabilities
Optimizing the systems, you are responsible for, regarding performance and memory footprint
Qualifications
What you’ll bring
To suit this position you have motivation and dream for creating efficient and aesthetic computer graphics. You are self-motivated and value quality in everything you do and have a good attention to detail. You are self-motivated and value quality in everything you do and have a good attention to detail. You are creative and delight in overcoming technical limitations and solving difficult problems. Besides the above we’re looking for someone aligned with our core values and the following skills and experience:
Professional experience with C++ programming and debugging in the video games industry, ideally with focus on consoles or equivalent experience
Intimately familiar with various graphics APIs (DirectX 11/12, Vulkan) and associated shader languages
Experience with performance critical programming
Thorough knowledge of 3D mathematics, rendering algorithms, and data structures
Ability to accurately predict task duration and understand dependencies
Experience with general purpose computations on GPU's
Experience with GPU performance analysis and tools
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
You can also find a summary of the Massive Job Perks here.
Questions? We're more than happy to answer them! Please contact Malin Jessen (Talent Acquisition Partner) at malin.jessen@massive.se
All your application information will be kept confidential according to EEO & GDPR guidelines.