OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
MachineGames is looking for a senior Tools Programmer to join our team. In this role you will be responsible for the architecture and implementation of tools for the development of our games. You will collaborate closely with other teams and stakeholders of the studio, for example design, gameplay programmers, and artists. As a senior member of the studio you will mentor less experienced team members. An appreciated aspect about MachineGames is that everyone have the possibility to affect our internal work procedures by suggesting how to utilize new technologies and tools and implement them into our workflow.
The programmers working on tools are part of the engine team. They consist of a talented and passionate group of programmers, of which some have been with the company since the start in 2010. In this role you will report to our CTO.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 30 minutes north of the capital Stockholm. It has a historical heritage reaching back to pre-medieval times.
MachineGames is a part of Zenimax Media inc. alongside sister studios Alpha Dog games, Arkane studios, Bethesda game studios, Id Software, Roundhouse Studios, Tango Gameworks, and ZeniMax Online Studios.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
We value Team performance over individual performance
We practice an open door policy
We deliver what we promise
We give constructive and actionable feedback
We practice ownership and accountability
We learn from our mistakes.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for work permit if you are not an EU citizen and/or not currently residing in Sweden.
Responsibilities
Architect and implement features in C/C++, that is CPU, GPU, and memory efficient with an eye to a quality end-user experience.
Develop, extend, and debug tools for the development of our games.
Collaborate well with programmers and other disciplines involved in the day to day work.
Review code written by programmers across the studio and collaborate with them to improve code quality
Help mentoring less experienced team members.
If required, debug, modify, extend, or use the tools pipeline as necessary.
Construct solutions for unforeseen design problems in a timely manner.
Proactively provide suggestions on how to utilize new technologies and tools and implement them into our workflow.
Qualifications
Demonstrate and apply strong problem-solving and debugging skills in C++.
Write clean, professional, well commented, and maintainable code.
Show good knowledge of linear algebra.
Are independent and self propelled with little need for supervision
Lead by example and tutor less experienced co-workers within your discipline
Continuously look for ways to improving processes and achieve results. Isn’t satisfied with the status quo. Comes up with solutions to problems or challenges.
Exhibit a high level om communication skills, both by listening and sharing information. You provide constructive feedback to individuals and teams and you take initiatives to collaborate cross functionally.
Lastly, you are passionate about games!
We embrace diversity, equity, and inclusion in everything we do – from recruiting for our studios, publishing and operations to fostering safe and respectful workplaces that encourage collaboration. Our culture is based on principles of respect, inclusion, and fair treatment and we welcome anyone into our family without regard to race, religion, gender identity, sexual orientation, or age.
Our diversity fuels our innovation and inspires us to create game worlds that bring us closer to the global community of players we serve.
Kontaktpersoner på detta företaget
Office Manager Izabela Grzegórzek
0733559619