OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Each team member at Arrowhead is passionate about making a kickass effort to create great games
As a VFX artist at Arrowhead, you will be a high level contributor on our upcoming AAA console title. Together with Creative Directors and feature teams you will find out what types of effects are needed and together with your team members you will be responsible for exploring the best ways of implementing the effects.
Each team member at Arrowhead is passionate about making a kickass effort to create great games. To achieve this we believe it is important to have dedicated, friendly and helpful people around you. We offer a driven and creative environment where small cross-disciplinary teams work tightly together to provide next generation game play experiences.
Your contributions
- Work with feature teams to implement different effects
- Planning the pipeline for different particle effects
- Creating textures, materials and particle effects
- Together with your team, plan work to best suit your skills
- Deliver effects to the requested level; mockup, alpha or polish
- Iterate on effects depending on feedback
Being kickass means being able to handle deadlines and taking personal responsibility to finish tasks in a timely manner
To be a great fit at Arrowhead you are the sort of person who values open and honest teamwork. We are looking for a person eager in raising the level of quality of what they are working on. This means being open to feedback on both a personal and professional level in order to perform better within your team.
Being kickass means being able to handle deadlines and taking personal responsibility to finish tasks in a timely manner. Having an agile mindset will also be necessary as priorities will change with iteration on the project.
Our requirements
- Minimum of 5 years experience as VFX artist in the games industry
- Experience working with 2D textures, preferably using photoshop
- Experience working with particle editors
- Ability to create materials using a node based system
- Experience creating VFX for game projects
- Basic understanding of 3D modelling
- Strong sense of movement, impact and form within visual effects
Bonus qualifications
- Experience using Houdini
- Experience using FumeFX for 3D Studio Max or Maya
Practical information
Scope: Full-time, 40 hours per week and permanent position at the studio.
Location: Stockholm
If you think that this position matches your background and skills, we would love to hear from you. We ask that your application always include relevant work samples or a link to your portfolio.
In your application, please focus on why your skills and experiences would be great for this role and why you would like to join Arrowhead Game Studios. We interview candidates continuously and hire when we find a good fit, so it is recommended you apply as soon as possible.