OBS! Ansökningsperioden för denna annonsen har
passerat.
Arbetsbeskrivning
Do you often find yourself thinking about the sound of a movie rather than focusing on the actual movie? Is your attention drawn to ways of how to improve the audio of the games you play that you believe would have made the overall experience even more engaging?
If so, you should take the chance and apply to us at Sharkmob to embark on our game development journey to be involved in creating world class sound design for our upcoming game! The audio team thrives in creating awesome sounds in combination with having good old fun. They believe that a friendly approach to create an inspiring working environment is the way to go to deliver the best possible outcome!
Looks interesting? See below if you believe that you have what it takes!
Responsibilities
- Work together with the rest of the Audio Team to craft world class audio for our games
- Be a key sound design contributor within our Audio Team
- Create and implement sound assets like weapons, items, characters, environment, ambience, UI and VO
- Take direction from the Audio Director and work together with the rest of the audio team to ensure consistency of audio and vision for our projects
- Communicate effectively with artists, designers and programmers about the audio needs for our games
- Occasional recording of sound effects and production planning
- Help testing and Quality Control of in-game audio assets
- Work as a positive and productive member of the Audio Team
Requirements
- 2+ years experience creating sound for (AAA) games
- Experience implementing game audio using Wwise
- Proficiency with modern computer-based audio production tools such as Ableton Live, Cubase, Reaper, WaveLab, Sound Forge and similar
- Willingness to learn and share knowledge
- Excellent communication and organizational skills
- Used to work with a game engine. Knowledge of Unreal and Blueprints is a plus
Remember to include a link to your portfolio or showreel in your resume.