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Arbetsbeskrivning
At Avalanche Studios Group, we are looking for a Sound Designer to join our audio team to work on our upcoming AAA title Contraband (https://www.youtube.com/watch?v=reuri4lT7jI) - a co-op smuggler’s paradise game set in the fictional world of 1970s Bayan. Contraband is a brand-new IP published by Xbox Game Studios. Avalanche Studios is the division dedicated to ambitious, externally published, AAA open-world games like the Just Cause series, Mad Max and Rage 2.
As a Sound Designer you will be part of a tight and highly motivated team that strives to create the best sound experiences possible in games. Challenges include working with proprietary tools including the Apex game engine and our own modular audio framework, and utilizing these tools along with the Wwise audio engine to design and implement sounds into our game in a fairly unique way.
By joining our audio team, you’ll be taking on the responsibility of giving weight and size to the worlds our games take place in. Our ideal team member will have a healthy balance of creative and technical problem solving abilities, as both will be needed for the role. Half of a game’s audio quality is determined by implementation, and as a Sound Designer you’ll be responsible for both creating and implementing your own sounds.
We rely upon our Sound Designers to:
- Utilize their talents in crafting unique sounds to give depth, weight and character to our beautiful open worlds.
- Think abstractly about sound sources and design their sounds using a combination of field recordings, synthesized sounds, and sounds from our extensive library.
- Collaborate with team members across disciplines to find solutions that best support quality audio.
- Playtest regularly and help identify opportunities to improve audio quality.
- Embrace the challenge of problem solving with proprietary tools and applications that lack the polish and limitations that come with off-the-shelf solutions
Skills and experience we’re interested in:
- Experience as a sound designer
- Wwise fluency
- DAW proficiency (Reaper is the team’s DAW of choice)
- Ability to give and accept feedback
- Communicating with people across large development teams
- Musical knowledge and a vision for interactive music is a plus!
- Experience with any scripting language is a plus!